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Gamify your VET classroom. Digitalization A.0 (Online)

Through this training activity, the aim is for the participants to approach this methodology and also, once the activity is over, to have all the tools and skills to be able to carry out a real gamification in their classes. The course, aimed at all teachers of P.F., is aimed at introducing the game as a learning tool in our class, learning to create gamma systems and to control its development.

Cross-cutting training: Digitalization, Methodological Innovation

Professional Family ALL

Location CIFPA
Online (Aeducar)
Course Dates

 From 10/24/22 to 01/09/23

Course Schedules
Duration and schedule

80 hours in network

Free time



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