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Gamification in the VET classroom. Digitalisation A.0.(Online)

Through this training activity, the aim is for the participants to approach this methodology and also, once the activity is over, to have all the tools and skills to be able to carry out a real gamification in their classes. The course, aimed at all teachers of P.F., is aimed at introducing the game as a learning tool in our class, learning to create gamma systems and to control its development.

Cross-cutting training: Digitalisation, Methodological Innovation

Course Dates
Dates

 From 25/10/21 to 13/01/22

Course Schedules
Duration and schedule

80 hours

See "Activity sheet".

Secretary
Squares

30

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