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Gamification in the VET classroom. Digitalization A.0 - 3rd edition (Online)

Through this training activity, it is intended that participants approach this methodology and also once the activity is finished they have all the tools and skills to perform a real gamification in their classes. The course, aimed at all P.F. teachers, is oriented to introduce the game as a learning tool in our class, learn to create gamified systems and to control the development of the same.

Transversal training: Methodological innovation, digitalization

Course Dates

From 22/03/21 to 09/06/21.

Course Schedules
Duration and schedule

80 hours online

Free time (Aeducar)



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