Gamification in the VET classroom. Digitalization A.0 - 3rd edition (Online)
Through this training activity, it is intended that participants approach this methodology and also once the activity is finished they have all the tools and skills to perform a real gamification in their classes. The course, aimed at all P.F. teachers, is oriented to introduce the game as a learning tool in our class, learn to create gamified systems and to control the development of the same.